Epic Poland

BT: What were your main influences for the game? It seemed to be there was a bit of a nod to things like Firefly or Serenity

Adrian: I’m a huge fan of Joss Whedon. I just adore everything he’s done so far. Bought everything, saw everything… so I would assume that, even just subconsciously, I would have to be influenced by him. It wasn’t direct inspiration though, we just wanted to have some high adventure – a rollercoaster story where you’re surprised all the time, but it’s over the top and very pulpy.

Once we knew that and we knew it would be accompanied by over the top gameplay and gore and all this crazy killing going on, we thought, OK, we want a crazy story, this kind of world. We knew it probably had to be science fiction, so we could have more unique weapons than just AK-47 reskins. It was just a logical process for us.


BT: Bulletstorm is a new IP and is being published by EA, but EA’s had some trouble in the past where new games haven’t performed quite as well as might have been hoped. Do you worry about the difficulties of launching a new IP at the moment?

Adrian: Firstly, in EA’s defence, it’s very funny because what’s a disappointment to them is something that 99 percent of other publishers would die for. They’d kill for those numbers. That said, it does prove just how hard it can be to launch a new IP. You have to figure out everything from scratch and what makes your game tick, but you’re competing against sequels. Sequels are successful because; you go to the shop, you know you like shooters and, hey, the second part of a shooter you liked! You know what to expect from that, but the new one is a game you haven’t played before.

Bulletstorm Interview Epic Poland
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Space Pirate, Space Gardener - same thing, right?

So, it’s extremely difficult, but we have one thing that’s helping us a lot and that’s Epic Games. They launched new IP in 2006, which was Gears of War

BT: OK, so what’s the relationship there exactly? You’re developing, EA is publishing… where do Epic come in?

Adrian: We are part of Epic, basically. The only reason we’re not called Epic Poland is because Epic liked the name when the bought us and they asked us if we wanted to keep it – and we said yes.

Their role with Bulletstorm is huge too. Epic is very big, very respected, very powerful because they made games that made them powerful and have them reach – and they are giving us the same expertise. I think there’s a great synergy between the two teams at People Can Fly and Epic. We’re a talented team and they are a talented team and, when you put them together… it can be a little explosive.

Bulletstorm is being developed by People Can Fly and will be published by Electronic Arts. It will be released on PC, PlayStation 3 and Xbox 360 in 2011
Discuss this in the forums

Posted by Fizzban - Sun Jun 13 2010 11:05

"Bad people are killed before they are able to do anything really bad and the team behind all these covert ops is called Dead Echo. Your character, Grayson Hunt is a member of Dead Echo, but he discovers that the unit isn’t killing bad people – they’re being used buy a psychotic general, Cerrano, to kill the people he hates."

That part sounds a little Minority Report meets Wanted. But the rest of it sounds pretty fresh. This could be very good if they get it right. Would certainly make a nice change from the standard shooters we seem to be always getting. I will watch this game with great interest.

Posted by TCoZ - Sun Jun 13 2010 11:44

This looks amazing. I can't wait.

Posted by Yemerich - Sun Jun 13 2010 11:51

yay... another fps! Long time since i last saw one. Like 2 weeks and three days
Call me nostalgic, but in the 90's game design was more creative. I think it was because they had less resources
IMO technology should be used to add more realism. Like L4D...

Posted by GravitySmacked - Sun Jun 13 2010 13:02

From what I've been reading about this game it sounds like it could well be a damn fun shooter.

At the time Painkiller was one of my favourite games, nothing can beat the stake gun, if this is anything like that then count me in.
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